1. Core Loop
The basic loop is simple. Players gather resources, sell
them for coins, and use those coins to buy upgrades. The
early game moves fast so new players feel like they are
making progress right away. Once things start slowing down,
the rebirth system kicks in and gives them a reason to
reset and go again.
- Gathering: Players walk up to
resource nodes and collect materials. These go into
their backpack until it fills up.
- Selling: When the backpack is full,
players walk into the sell area and all their materials
turn into coins.
- Upgrading: Coins get spent on
bigger backpacks, better tools that gather faster,
and egg hatches for pets.
- Rebirth: Once players hit a
milestone they can reset their coins and backpack in
exchange for permanent multiplier tokens that make
the next run faster.
2. Upgrade Pricing
Tool upgrades use compound growth, so each upgrade costs
a bit more than the last one. This keeps players from
maxing everything out too fast, but the curve is gentle
enough that it does not feel like a wall.
Tool Price = Base Price * (1.25 ^ Upgrade Level)
Backpack upgrades are different. They use flat scaling
so players can easily tell how much space they are getting
with each upgrade. No weird math, just a straight increase
every time.
Backpack Capacity = Base Capacity + (Upgrade Level * 15)
3. Rebirth Tiers
When players rebirth they lose their coins and their
backpack progress, but they get a permanent income
multiplier and unlock something new. Each tier costs more
but the rewards scale up to match.
| Rebirth |
Cost |
Multiplier |
Unlock |
| Rebirth 1 |
10,000 Coins |
1.5x |
Zone 2, the Desert Area |
| Rebirth 2 |
50,000 Coins |
2.2x |
Auto-Hatch so eggs open on their own |
| Rebirth 3 |
250,000 Coins |
3.5x |
Zone 3, the Volcano Area |
4. First 60 Seconds
There are no text popups or tutorial boxes. The game
just uses arrows in the world to point players where to
go next. The whole tutorial takes about a minute and by
the end the player has done one full loop of gather,
sell, and upgrade.
- 0:00 to 0:15: Player spawns right
in front of the first resource node. An arrow points
at it so they know to walk over.
- 0:15 to 0:30: Player collects a
few nodes and their backpack fills up. A small "Full!"
indicator pops up above their character.
- 0:30 to 0:45: Arrow moves to the
sell ring. Player walks in, their materials sell, and
there is a little sound effect when the coins go up.
- 0:45 to 1:00: Arrow points to the
shop button. Player opens the shop and buys their first
tool upgrade. Tutorial done.
5. UI Rules
The screen stays clean. Players should not have to dig
through menus to find what they need.
- HUD: Only four things on screen
at all times. Coins, Gems, the inventory bar, and three
buttons on the side for Shop, Pets, and Rebirth.
- Menus: Every menu opens flat with
no sub-menus or extra tabs. Click outside the frame
to close it.
- Purchase Feedback: When a player
buys something the button flashes green for a split
second. Small thing but it confirms the purchase
actually went through.